Milestone Projects
Voxel Art (Peggy's Cove)
3D Printed Hollow Form Object: The Hybrid
For the group project, I had the pleasure of working with Harleen! After getting sorted out, we started reviewing our solo hollow form projects and brainstormed what qualities we liked in each other's works. A couple of our original designs weren’t self-supporting, so it was easy to knock out a few options and narrow down what we wanted. After selecting the favorites, we decided to make the form of our object look like my previous “worm” model but maintain the "swirl & hole” qualities of Harleen’s works. We also thought that drooloops would be an interesting challenge and make the object overall more interesting.

Here are some sketches of different hybrid designs! (more on Harleen's blog post)
The initial work period class Harleen and I were taught about Grasshopper and how to incorporate programming language to form our drooloops. It was incredibly confusing, and we ended up going back to fix it as too much of the drooloops extruded to the outside of the object instead of staying on the insides.
During the production process we had an even split of work. The last class we had to fix a lot of the work on our Grasshopper code and ending up completely redoing it!!! Most of the class we’d either work on the same computer swapping based on who was better at what task on rhino, or we’d both be on separate computers with a freshly shared rhino file trying to problem-solve something that wasn’t working. We had a lot of support from Bryan for the drooloops and figuring out how Grasshopper works without any previous knowledge.
With the drooloops it might have some errors, but (since Bryan said it looked okay) theoretically it should hold up relatively well in the 3D printer!
Overall I think the project was a success! There were lots of ups and downs especially with the technical stuff, but it turned out okay in the end :)
Hollow Form Object: Concept Generation
These are some of the object concepts I came up with for the hollow objects! I naturally gravitated to the twist command for a lot of these, but also used functions like extrudeCrv, taper, bend, stretch, etc.
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Final Coaster Fabrication
PETER the Horse
I remade the render with the new file to test out the dimension of the cut.
Right before cutting out my design, I was able to ask Peter (the person) to fix my hatching so that the eyes and mouth wouldn't be too thin.
Expanding the concept work from last week’s class, I chose the horse cup coaster design to expand upon.
During critique I had some feedback to lower the design as a tall horse would be impractical and risked instability. I flattened the design out and committed more to a cartoonish look.
In my main render, I have the neck adjusted downwards for a flatter surface.
On the flat view, there is some hatching on the face of the horse, the tail, and on the back for an engraved saddle.
I had some difficulty with the neck of the horse as it interferes with the function of the coaster. I have a rendered alternate version where the neck slightly intrudes into the cup area; however, the 100mm x 100mm allows the coaster to still be functional.
Here are some loose ideas of what I'd like my final coaster design to be. I took into consideration what might work best for the AUART coaster competition and tried to create ideas that represented either AUARTS or Alberta is some way, shape, or form.
While forming some coaster ideas I didn't want to stray away from anything too silly. I love collecting trinkets and thingamabobs, and want to try creating one of my own. Odd shapes and unconventional forms were in the back of my head while creating these thumbnails.
Choosing materials were a bit of a struggle as I'm not completely aware of what's at our disposal, but it'll work itself out in the refining process.
Milestone Projects Voxel Art (Peggy's Cove) Castle Project (Floating Castle) Coaster (Peter the Horse) Hollow Form (Worm)