Wednesday, December 3, 2025

Milestone Projects

 Milestone Projects


Voxel Art (Peggy's Cove)





Castle Project (Floating Castle)





Coaster (Peter the Horse)



Hollow Form (Worm)





3D Printed Hollow Form Object: The Hybrid

 

3D Printed Hollow Form Object: The Hybrid


For the group project, I had the pleasure of working with Harleen! After getting sorted out, we started reviewing our solo hollow form projects and brainstormed what qualities we liked in each other's works. A couple of our original designs weren’t self-supporting, so it was easy to knock out a few options and narrow down what we wanted. After selecting the favorites, we decided to make the form of our object look like my previous “worm” model but maintain the "swirl & hole” qualities of Harleen’s works. We also thought that drooloops would be an interesting challenge and make the object overall more interesting. 





Here are some sketches of different hybrid designs! (more on Harleen's blog post)


 

The initial work period class Harleen and I were taught about Grasshopper and how to incorporate programming language to form our drooloops. It was incredibly confusing, and we ended up going back to fix it as too much of the drooloops extruded to the outside of the object instead of staying on the insides. 



During the production process we had an even split of work. The last class we had to fix a lot of the work on our Grasshopper code and ending up completely redoing it!!! Most of the class wed either work on the same computer swapping based on who was better at what task on rhino, or we’d both be on separate computers with a freshly shared rhino file trying to problem-solve something that wasn’t working. We had a lot of support from Bryan for the drooloops and figuring out how Grasshopper works without any previous knowledge.




cool render :)


With the drooloops it might have some errors, but (since Bryan said it looked okay) theoretically it should hold up relatively well in the 3D printer!  





Overall I think the project was a success! There were lots of ups and downs especially with the technical stuff, but it turned out okay in the end :)

Tuesday, November 4, 2025

Hollow Form Object: Concept Generation

 Hollow Form Object: Concept Generation

These are some of the object concepts I came up with for the hollow objects! I naturally gravitated to the twist command for a lot of these, but also used functions like extrudeCrv, taper, bend, stretch, etc.



1. 


Played around with the twist command for this one. I like how the sections separate from one another, but I'm not too sure if a rotation that steep would work for 3D printing.

2.



Some tests with the twist and taper commands.

3.



This concept focused around sharper shapes. Each shape has a hollowed out section on the inside and meet one another at the base. Once again I'm not 100% sure how this would hold up printed.

4.


I played around a lot with bases and lofting beams through platforms. I really enjoyed the shapes in this one.


5.

Not too sure of the stability of this guy (maybe upside down), but it reminds me a lot of coral. I tried to create a more organic form for this concept.

6. 




Focusing on more geometric shapes, I based this concept around twisting and stretching a polygon. 



Thursday, October 30, 2025

Final Coaster Fabrication

 Final Coaster Fabrication


PETER the Horse


I had the pleasant experience of having my hard drive break on me after my initial render was completed! The following is a remake of my original file, with slight adjustments, mainly the addition of the mane :)


I remade the render with the new file to test out the dimension of the cut.




Right before cutting out my design, I was able to ask Peter (the person) to fix my hatching so that the eyes and mouth wouldn't be too thin.






Reflecting on my process, next time I use Rhino for fabrication I'll make sure that all the lines align and double check for mistakes during my process, rather than afterwards. I also learned a good lesson to save multiple copies of files on different devices, and to use more portable modes for file transfers. 

The coaster itself I'm satisfied with! I would make it a bit bigger if given the chance, but it does fit the sizes of the cups that I usually use.








Wednesday, October 15, 2025

Laser Cut Coaster: Select, Refine, Design

Laser Cut Coaster: Select, Refine, Design 


Expanding the concept work from last week’s class, I chose the horse cup coaster design to expand upon. 

During critique I had some feedback to lower the design as a tall horse would be impractical and risked instability. I flattened the design out and committed more to a cartoonish look.

In my main render, I have the neck adjusted downwards for a flatter surface. 




On the flat view, there is some hatching on the face of the horse, the tail, and on the back for an engraved saddle. 


I had some difficulty with the neck of the horse as it interferes with the function of the coaster. I have a rendered alternate version where the neck slightly intrudes into the cup area; however, the 100mm x 100mm allows the coaster to still be functional. 



Tuesday, October 7, 2025

Laser Cut Coaster: Brainstorm & Concept Sketching

 Laser Cut Coaster: Brainstorm & Concept Sketching


Here are some loose ideas of what I'd like my final coaster design to be. I took into consideration what might work best for the AUART coaster competition and tried to create ideas that represented either AUARTS or Alberta is some way, shape, or form.




While forming some coaster ideas I didn't want to stray away from anything too silly. I love collecting trinkets and thingamabobs, and want to try creating one of my own. Odd shapes and unconventional forms were in the back of my head while creating these thumbnails.


Choosing materials were a bit of a struggle as I'm not completely aware of what's at our disposal, but it'll work itself out in the refining process.

Wednesday, October 1, 2025

Castle Refined

Castle Refined Assignment (OBDF 110)



The refined and updated version of the castle project! 



During critique I had some feedback to fix parts of the model that looked like geometric "clipping" rather than architectural or intentional choices. I was also given some pointers to add windows and the like to add a visual narrative and interest.


In the final product I added windows, doors and adjusted the roofs and tower sizes to avoid any weird collisions. Additionally, I got rid of the previous room at the side of the wall and added balconies instead. I felt this was a better approach instead of remodeling a room that accommodated the wall. I also remodeled the floating earth platform after learning a technique for creating natural rock formations in Rhino.


Preview (unrendered)

I really struggled with lighting settings as my rendered version and the preview in the app displayed two very different lighting scenarios. My goal was to make the lighting look like the start of a sunset, however, next time I'll try to push and dramatize the lighting even further.


Wireframe + Shaded & lighting display

Milestone Projects

 Milestone Projects Voxel Art (Peggy's Cove) Castle Project (Floating Castle) Coaster (Peter the Horse) Hollow Form (Worm)